

You can see the acceleration in this graph here.

This balances out and all objects, regardless of mass, accelerate towards the ground at the same rate.īy dropping an object from a height and using the x-o-meter, we can see that from the moment of the object being released, it accelerates down by around 39.285 blocks/s/s. But because this object has a higher mass, the acceleration is less. A greater mass is pulled down to the ground with a greater force. The force of gravity is proportional to the mass of the object. I tested this with various masses and got an average force of 150 units per thruster setting. From this, we can figure out the amount of force that a thruster can produce per setting.īy turning off gravity with a gravity modulator, and firing a rocket upwards with a thruster setting of 1, the rocket will reach a maximum acceleration of the thruster force divided by it’s mass. Thrusters produce a constant force given a constant setting, therefore the more mass an object has, the same force from a thruster will accelerate the object less. This uses a lot of blocks from the Modpack, and the thrusters I am talking about when I mention their force output are the WASD Thruster and Smart Thruster (they produce the same force)
